
Jeff Sauro • April 23, 2013
To measure whether users understand a price, concept or design you can't just ask them. To measure comprehension use the three R's: recognition (multiple choice), recall (open-response) and recounting (explaining to a friend).[Read More]

Jeff Sauro • April 16, 2013
Crafting task scenarios is a balance between providing enough information and not leading the user. Here are seven tips for crafting a better scenario for usability testing including providing enough context, being specific, using the users' language and having correct solutions.[Read More]

Jeff Sauro • April 9, 2013
There are two common uses of the term learnability, one is the ability of an interface to allow users to accomplish tasks on the first attempt. The second is usability over time. A more learnable system is one that allows users to complete tasks more quickly with less practice with a system.[Read More]

Jeff Sauro • March 26, 2013
A tree test is like a usability test on the skeleton of your navigation with the design "skin" removed. It allows you to isolate problems in findability in your taxonomy, groups or labels that are not attributable to the designs or search engine. Here are some common questions and answers about the method including when to use it, how to interpret the output, the number of items to test and how long it takes.[Read More]

Jeff Sauro • March 19, 2013
Card sorting is a popular method for improving the organization of websites and software. Here are some common questions and answers about the method including when to use it, how to interpret the output, the number of items to test and how long it takes.[Read More]